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Directx sdk 2020
Directx sdk 2020







Fixes a bug causing promoted COPY_DEST to not decay back to COMMON.Fixes false debug validation output resulting from depth slice state being confused with depth slice state.Fixes a crash using GBV with shader patch mode TRACKING_ONLY.Negative height viewports flip y-axis intepretation.Delayed input layout and vertex buffer alignment validation.

directx sdk 2020

  • Support for copying between different dimensions of textures.
  • Fix crash in ResolveQueryData due to race condition.
  • Fix deadlock in debug layer while validating placed resource virtual addresses.
  • Fix false Object Deleted While Still in Use errors from debug layer.
  • Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline.
  • Dynamic Pipeline State: Depth Bias, IB Strip Cut.
  • Independent Front/Back Stencil Refs and Masks.
  • Fixes bug preventing enhanced barriers enablement.
  • Add missing string conversion for D3D_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW.
  • Fix incorrect Enhanced Barriers sync/access validation.
  • Address incorrect Enhanced Barriers simultaneous-access validation.
  • Fixed state corruption causing incorrect programmable sample positions validation during ExecuteCommandList.
  • Latest Preview Agility SDK SDK Packageįixes a device creation failure on WARP (Microsoft Basic Render) in Windows Server 2022.

    directx sdk 2020

    Visit the DirectX Landing Page for more resources for DirectX developers. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info.Ĭheck out our Announcement blog and Game Stack Live talk.









    Directx sdk 2020